nsaroulette.blogg.se

Smash ultimate frame data spreadsheet
Smash ultimate frame data spreadsheet






In this case it'd give you 18.75 -> 19, which is 1 frame off.ĭI on throws is read ON the frame immediately before release, so if it releases on frame 8 you would need to be holding it before frame 7 to then be read on frame 7. Notice how while you could use 25 x 0.75 to get a quick estimate for the difference, it won't always be accurate. So for Bowser's F-Throw which is normally. To find the times for throws that are affected by weight, simply multiply the number listed by the character's weight and round up to the next whole frame. I'm not positive about the multipliers for PAL, but I'm guessing that this change list that I found. The release/total times include hitlag affecting the thrower, so if the animation were to release on 30 but has 3 additional freeze frames during it it'd be listed as 33.įor the actual amount it is changed, it's based on their weight multipliers which are the following: The more it is slowed down, the greater the total time between when they are released and when the throw ends becomes and will be harder to follow up, and the opposite is true for when it's sped up.

smash ultimate frame data spreadsheet

With the throws that are affected, heavier characters will make the animation play through slower while lighter chars will be faster.

smash ultimate frame data spreadsheet

If unaffected, the throw animations on all characters will be the same. This is a list of data for throws and how their speeds are affected by weight.








Smash ultimate frame data spreadsheet